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JOHN CABOT UNIVERSITY
COURSE CODE: "MGT/BUS 375"
COURSE NAME: "Entrepreneurship in Creative Industries"
SEMESTER & YEAR:
Fall 2024
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SYLLABUS
INSTRUCTOR:
Luigi Nasta
EMAIL: [email protected]
HOURS:
MW 8:30 AM 9:45 AM
TOTAL NO. OF CONTACT HOURS:
45
CREDITS:
3
PREREQUISITES:
Prerequisites: Recommended MGT 301 or BUS 101 or BUS 301
OFFICE HOURS:
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COURSE DESCRIPTION:
The course aims at investigating how the creation and exploitation of intellectual property in various product and service markets is the basis for the creation of wealth and employment in the creative industries, which are those industries that have their roots in individual creativity, skill, and talent. The course analyses the main forces behind the creation of new marketing and business models in these industries, considering also the introduction of new technologies as well as creative consumption patterns. As a result, the course will focus on one of the most dynamic battlegrounds which is the development of business models for the creative industries, which include, among the others, publishing, software, design, and the performing and visual arts. The creation and effective application of an innovative business model for these sectors may turn it into a respectable example of commercialization and a workable channel for the distribution of content. As a result, the objective of this course is to give the students a thorough analysis of the creative industries from a management perspective, as well as of the actors and activities that directly support the creation of creative content (origination, production, distribution, and consumption).
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SUMMARY OF COURSE CONTENT:
The course Entrepreneurship in Creative and Cultural Industries introduces students to the complex and interesting world of Cultural and Creative Industries, as well as numerous strategic and management methods for reasoning about the strategic initiatives of creative enterprises. The course covers how creative firms develop their business model, what the essential aspects are, and how revenues are generated to ensure the firm's success. The course specifically seeks to teach students how to promote a creative/cultural product and establish the most effective value proposition for certain customers. Following a discussion of case studies involving business models in the creative industries, it will examine business model theory, value innovation, and business ecosystems before turning to the present and future of business models.
The course also aims to educate students on current trends in the cultural and creative industries, such as digitalization and sustainaibility concerns.
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LEARNING OUTCOMES:
Students will be able to:
-Acquire a general understanding of the creative industries’ processes, contents, and characteristics, as well as their economic value and social impact;
-Implement innovative strategies in creative organizations;
-Examine creative organization’s business models, understand what makes them valuable and how to review it to improve organizational performance;
-Develop basic entrepreneurial skills to set up a business in the cultural and creative industries;
-Effectively communicate their ideas, proposals, analyses, and critical reasoning in creative organizations trough individual and group presentations.
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TEXTBOOK:
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REQUIRED RESERVED READING:
RECOMMENDED RESERVED READING:
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GRADING POLICY
-ASSESSMENT METHODS:
Assignment | Guidelines | Weight |
Class participation | Students are encouraged to participate in class discussions by sharing with their peers recent articles, research findings, personal opinions, etc. on strategic and entrepreneurial issues pertaining to the creative and cultural industries. | 10% |
Written individual assignment: Mid-term exam | Written assignment composed by multiple choices questions, true or false questions, open questions | 20% |
Written individual assignment: Final exam | Written assignment composed by open questions, multiple choice questions, true or false questions | 35% |
First group or individual assignment: business idea feasibility analysis | A feasibility study involves the gathering and analyzing of information to find out if the business idea is good or not. | 10% |
Second group or individual assignment: business idea development | Development and presentation of a business model for the launch of a new venture in the context of the creative and the cultural industries | 25% |
-ASSESSMENT CRITERIA:
AWork of this quality directly addresses the question or problem raised and provides a coherent argument displaying an extensive knowledge of relevant information or content. This type of work demonstrates the ability to critically evaluate concepts and theory and has an element of novelty and originality. There is clear evidence of a significant amount of reading beyond that required for the course. A 94-100% A- 90-93% BThis is highly competent level of performance and directly addresses the question or problem raised.There is a demonstration of some ability to critically evaluatetheory and concepts and relate them to practice. Discussions reflect the student’s own arguments and are not simply a repetition of standard lecture andreference material. The work does not suffer from any major errors or omissions and provides evidence of reading beyond the required assignments. B+ 87-89% B 84-86% B- 80-83% CThis is an acceptable level of performance and provides answers that are clear but limited, reflecting the information offered in the lectures and reference readings. C+ 77-79% C 74-76% C- 70-73% DThis level of performances demonstrates that the student lacks a coherent grasp of the material.Important information is omitted and irrelevant points included.In effect, the student has barely done enough to persuade the instructor that s/he should not fail. D+ 67-69% D 60-66% FThis work fails to show any knowledge or understanding of the issues raised in the question. Most of the material in the answer is irrelevant. F 0-59%
-ATTENDANCE REQUIREMENTS:
EXAMINATION POLICY
A major exam (midterm or final) cannot be made up without the permission of the Dean’s Office. The Dean’s Office will grant such permission only when the absence was caused by a serious impediment, such as a documented illness, hospitalization or death in the immediate family (in which you must attend the funeral) or other situations of similar gravity. Absences due to other meaningful conflicts, such as job interviews, family celebrations, travel difficulties, student misunderstandings or personal convenience, will not be excused. Students who will be absent from a major exam must notify the Dean’s Office prior to that exam. Absences from class due to the observance of a religious holiday will normally be excused. Individual students who will have to miss class to observe a religious holiday should notify the instructor by the end of the Add/Drop period to make prior arrangements for making up any work that will be missed.
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ACADEMIC HONESTY
As stated in the university catalog, any student who commits an act of academic
dishonesty will receive a failing grade on the work in which the dishonesty occurred.
In addition, acts of academic dishonesty, irrespective of the weight of the assignment,
may result in the student receiving a failing grade in the course. Instances of
academic dishonesty will be reported to the Dean of Academic Affairs. A student
who is reported twice for academic dishonesty is subject to summary dismissal from
the University. In such a case, the Academic Council will then make a recommendation
to the President, who will make the final decision.
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STUDENTS WITH LEARNING OR OTHER DISABILITIES
John Cabot University does not discriminate on the basis of disability or handicap.
Students with approved accommodations must inform their professors at the beginning
of the term. Please see the website for the complete policy.
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SCHEDULE
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Week
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Day
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Topic
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1
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Monday
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Introduction to the course
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1
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Wednesday
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The concept of creativity
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2
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Monday
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Definition of cultural and creative industries - Part 1
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2
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Wednesday
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Definition of cultural and creative industries - Part 2
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3
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Monday
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The creative ecosystem
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3
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Wednesday
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Strategic tools to understand cultural and creative industries
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4
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Monday
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Business model and strategy for creative organizations
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4
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Wednesday
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Business model evolution vs business model innovation
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5
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Monday
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Business model canvas for creative organizations
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5
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Wednesday
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How to market a creative/cultural product
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6
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Monday
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Individual/teamwork presentations
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6
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Wednesday
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Individual/teamwork presentations
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7
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Monday
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Mid-term exam wrap up
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7
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Wednesday
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Mid-term exam
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8
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Monday
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Value proposition for creative and cultural products: Value Proposition Canvas
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8
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Wednesday
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Customer profile for creative and cultural products: Buyer Personas Canvas
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9
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Monday
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Digital distribution for creative organizations
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9
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Wednesday
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Co-creation and communities: innovative customer relationships for creative and cultural industries
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10
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Monday
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Revenue streams: from traditional to innovative funding in the cultural and creative industries
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10
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Wednesday
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Cashflow canvas to generate financial results
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11
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Monday
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The role of strategic partnerships in the context of creative and cultural industries
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11
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Wednesday
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Key resources and key activities: the supply chain canvas
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12
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Monday
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Digital technology and creative industries
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12
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Wednesday
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From business to platform-based business model: an opportunity for cultural institutions
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13
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Monday
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Sustainability issues in creative and cultural industries business models
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13
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Wednesday
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Individual/teamwork presentations
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14
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Monday
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Individual/teamwork presentations
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14
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Wednesday
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Wrap up for the final exam
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